MAR 6, 2018 | 11:00AM – 1:00PM
Amar Dev
- ImprovPD
Rachel Fahrig
- @rfahrig
- Education Consultant
Pius Wong
- @piuswong
- Engineer & STEM Instructor
- Pios Labs
Activator Question
- Descriptive activity – with pictures
- Planting daffodils
- Nacirema activity
- American spelled backwards
When Designing Lessons
- Engagement of Students
- Creating Community – Culture of Learning
- Real Life Application
- Rigor
- Not well defined
- Teach to test scores?
End Goal?
- Standards – Design practice
- What are you making?
States that write their own standards –
- South Carolina Education Website – Check it out!
- Texas Essential Knowledge and Skills – Texas Learning Standards
Part 1: Use improv techniques to help design innovative lessons.
(Research-based improv games)
Arena of Positivity
- Self-love – burning desire to create
- Positivity is contagious
General Thoughts
- Improv is about breaking the rules
- Yes, and
- Absurd is good
- Turn off filter and be creative, what comes to mind?
Partner Activities
- What do you like about yourself?
- Partner A keep asking the question, Partner B keeps answering the question
- Unfiltered responses, vulnerable
- No rules about length
- Finish with “I like everything about myself”
- Modification – I like a lot of things about myself
- A couple rounds to allow for inspiration
- Connection with self-consciousness to list things you like
- Run out of steam and either have to dig deep or you have an out
- Continually redefine ourselves
- The moment you say you can’t do something you stop growing
- Baseline activities
- What can you grow from this?
- How can you modify? Or Make your own game?
- Follow up questions and comments.
- Yes, I Know (community building)
- “Yes” validates the other person’s comment or suggestion
- “And” allows the respondent to add to the thoughts of the partner
- Always respond with “Yes, I know” no matter what
- Provide a prompt word to get people started
- Keep the conversation going for any amount of time
- Exercise in listening, when people listen it builds people’s confidence
- Starting in pairs is less daunting than starting in a big circle
- Yes, I Know (content-themed)
- When applied to content, even if participants don’t have the answers it can help generate questions and other ideas – cross-curricular and real world application and making personal connections
- Read prompt or performance indicator or learning target
Written Activities
- Storyline (9-Word Association or 6-Word Memoir)
- Choose word to be your starting point
- Make 9 word associations
- Compare list of words and find other words that stick out
- Use second set of words to create lesson plan or assessment
Part 2: Use engineering techniques to help design innovative lessons.
(Engineering thinking, communicating, and collaboration)
Empathic Lead User Analysis
- Step into the shoes of customer, user, student
- Designers make better products
- Talk to customers, focus groups, observers, competitive products, user needs
- Stated needs
- How do you listen to unsaid or unstated needs?
- Lead User – Who is going to run the product into the ground, every day, extraordinary conditions
- Tent
- put up tent at 3am in the dark
- Solo construct with manual difficulties
- Tent
- Empathic – read peoples minds
- Understand peoples background and emotions
- What does the user care about
- How do you simulate Lead User conditions?
- Wear 100 pound weight suit
- Turn all the lights out
- Voice thoughts aloud and debrief afterwards
- Build empathy and generate ideas
Who are your Lead Users? (Extraordinary or Extremes)
- Homeless students – live in cars
- Work @ 4 in the morning
- Get their siblings off to school in the morning
- Drive their parents to work
- No electricity, food or internet or phone
- More responsible than their parents
- Substance abusers
- Learning Disability
- Physical Disability
- G/T students
- Behaviour Students
How Can You Simulate Lead Users?
- Replace letters in a text to simulate dyslexia
- Translate powerpoints into a different language
- Take away resources, pen, paper, tech, phone
Observations from Facilitators Empathic Lead User Testing
- What was effective about that lesson?
- What was missing from the lesson?
- What ideas do you have for improving your own lessons?
- Other key questions
- How engaged were you?
- What did you learn?
Lead Users
- User with hearing loss – ear plugs or head phones
- User with vision loss – blindfolds and sunglasses
Science Lesson
- User with hearing loss – ear plugs or head phones
- Vocab words listed out
- Discussion transcribed
- User with vision loss – blindfolds and sunglasses
- Describing buddy
- Tactile experiences
- Gen ed classroom – freshman level course
- Integrated physics and chemistry – foundations
- Lab based – content separate – connect content as much as possible
- No current accommodations – more feedback
- Density – take up certain amounts of space and certain amounts particles in that space
- Oil on top of water
- Add alcohol with food coloring
- Should have three layers due to differing densities
Math Lesson
- User with hearing loss – ear plugs or head phones
- Some with just one ear plug
- Realize how much fear there is for students to respond incorrectly
Improv Lesson
- User with vision loss – blindfolds
- Toes touching for a tactile response to communicate
Experience your classroom.Simulate blind and deaf students (randomly pass out ear plugs and eye blinds to a few members of each group-group of about 10)
ACTIVITY: Icebreaker: Say adjective then your name around circle
Then start with a word and then the next person needs to say a word based on the previous word in the circle
ACTIVITY: Books
Have participants touch their toes in the circle to create a kinesthetic community.
People say a word that creates the title of the book. When the group complete the title they say books and raise their hands. Then start again.
ACTIVITY: Count from 1-21
Arms over shoulders. Everyone closes their eyes. Group counts one to ten without saying the same number twice. Need to repeat if multiple people say the same number.
Strategies
- Designer is also the tester of lesson
- Have another teacher teach the lesson back to you
- How are we going to target supports and thoughtfulness for our students, build empathy
- Peer to peer learning, multiple media of presenting, sharing information
- Very careful – 100% empathy is near impossible – be sensitive
How do we create great lessons?
- Act as a catalyst for peer to peer discussion and teaching
- Sample what it’s like to be the learner – push yourself outside your comfort zone
- Confront the expert bias
- Design for Lead User benefits all Users
BOOK: Engineering Guide to Improv and Art Games by Pius Wong (https://www.amazon.com/Engineers-Guide-Improv-Art-Games/dp/1520634900)
- We both own a copy and will share for a price.
“What ideas can you take away?”
We design better when we include everybody
~Carolyn and Charlie
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